343
Senior Mobile Engineer · Indie Game Developer

Rudy
Gomez

10 years of shipping. Building for Mobile, PC, and VR.

I started from a bootcamp in Silicon Valley in 2014 with a dream of making games. A decade of production mobile engineering later — automotive IoT, mobile SDKs, fintech — I'm building the one I always wanted to make. Solar Racer. And open sourcing everything I learn along the way.

10+
Years Experience
3
Games Shipped
Jumpfrog · Armadillo Smash · First of Them
8+
Platforms Targeted
Mobile · Watch · Desktop · VR · TV · Console · Web
// Who I Am

I came to coding through a bootcamp in Silicon Valley in 2014. First game shipped the same year. A decade of professional iOS engineering followed — mobile SDKs at Vessel.io / Marketo, automotive IoT at Continental, production fintech apps — all of it building toward the thing I actually wanted to make.

I care deeply about clean architecture, testable code, and building systems that scale. Whether it's a navigation framework, a server-driven UI engine, or a game running on Mobile, PC, and VR — I approach every problem the same way: package it properly, test it thoroughly, and ship it.

→ I build in public at SparkLabs343 — devlogs, tools, and the road to Solar Racer

// Career Timeline
NOW
SparkLabs343 / astacinco
Indie dev · Open source tools · Solar Racer
2020
PayPal
Senior iOS Engineer · Navigation architecture · SDUI
2018
Continental Automotive
IoT · Automotive · iOS
2016
Armadillo Smash Ships
iOS · watchOS · tvOS · ARKit · SpriteKit
2015
Vessel.io / Marketo
Mobile SDK · iOS · Objective-C
2014
Make School · Jumpfrog Ships
iOS bootcamp · Silicon Valley · Demo Day
2014
First of Them Ships
Pebble Watch · YCHacks · Make School hackathon
// Featured Project
🎮 Unity 3D · In Development
SOLAR
RACER
// Cross-platform indie racing game · Built in public

A cross-platform racing game built entirely in public. Every system — custom toon shaders, URP render pipeline, parallax, UI framework, skin system — gets built as a standalone reusable package and open sourced. Mobile, PC, and VR from a single Unity codebase.

iOS Android PC Mac VR Quest SteamVR Apple TV PlayStation Xbox Switch
Engine
Unity 3D · URP
Custom Shaders
33
Test Files
128
Packages
17
Platforms
8+
// Open Source Work

Built in public.
Shipped for everyone.

Every system I build while making Solar Racer gets packaged and open sourced. Production-grade architecture, fully tested, zero vendor lock-in.

🎮 Unity
17 packages · 128 test files · 33 shaders
🆓 4 free · 💎 8 commercial · 🔒 5 private

UI framework · Equipment system · Particle effects · Parallax · Stylized rendering · Skin system · Planar reflections · Scene factory

📱 React Native
11 packages · 500+ tests · iOS · Android · Web
🆓 5 free · 💎 6 commercial

SDUI engine · Auth adapters · Analytics · Notifications · Deep linking · Theming · Primitives · Testing utilities

🍎 Swift
iOS packages · in development
⏳ Coming Soon
Full package details at SparkLabs343 →
// My Works

Shipped projects.

Games, tools, and experiments built across a decade of indie and professional development.

🚀
Unity · In Dev
Solar Racer
Indie racing game built in public. Custom toon shaders, VR support. Pre-alpha dropping April 8th.
Unity Blender URP VR
📱
RN · 11 packages
RN-SDUI Toolkit
11 React Native packages. SDUI engine, auth adapters, analytics, navigation. 500+ tests. Zero vendor lock-in.
React Native TypeScript SDUI
🦔
iOS · Shipped
Armadillo Smash
Arcade-style iOS game with AR mode. Built with SpriteKit. Available on the App Store across iOS, watchOS and tvOS.
SpriteKit ARKit Swift
🐸
iOS · Shipped
Jumpfrog
First shipped game. Built at Make School 2014. Arcade platformer with leaderboards, iOS and Android.
SpriteKit iOS Android
🥽
GGJ 2015
Pod Damned
Global Game Jam 2015 at Facebook. Oculus Rift VR escape puzzle. Prematurely awakened from deep-space hyper-sleep.
Unity Oculus Game Jam
Pebble · Shipped
First of Them
Shipped Pebble smartwatch game from YCHacks. Zombie shooter with timing mechanics, inspired by The Last of Us.
Pebble C Hackathon
// Stack

Tools of the trade.

🍎
Swift
SwiftUI · UIKit · SPM
C#
Unity · Game systems
🎮
Unity
URP · C# · Shaders
🎨
Blender
3D · Rigging · Python
📱
React Native
TypeScript · Expo · Bazel
🔷
TypeScript
Node · RN · Testing
🌿
Git / Bazel
Monorepo · LFS · CI
🔥
Firebase
Auth · Analytics · Perf

I build in public at SparkLabs343 — devlogs, open source tools, and the road to Solar Racer.

// Contact

Let's connect.

Open to conversations about mobile engineering, game dev, or tools. Find me on any of the platforms below.